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Requirements in Agile Scrum Methodology

April 28th, 2009

reqwritten by gunther gerlach-2009

: are in fact such a clear description of a feature, and the fact that each could stand alone. They made it really easy to move cards representing the around the

 

As a difference between this methodology from the others is that teams capture requirements at a high level only, just-in-time for each feature to be developed. methodology requirements are ideally visual and should be barely sufficient, i.e. the absolute minimum required to enable development and testing to proceed with reasonable efficiency. The rationale for this is to minimise the time spent on anything that doesn’t actually form part of the end product.

Gunther Gerlach

User Stories and Use Cases Analysis

April 28th, 2009

stepswritten by gunther gerlach-2009

: are in fact such a clear description of a feature, and the fact that each could stand alone. They made it really easy to move cards representing the around the whiteboard, as a way of managing progress. The downside of the is that they are a little complicated. When you look closely, they’re not that complicated really. But they tend to need a Business Analyst to write them. And they tend to be a bit off-putting for end users or business people.

Gunther Gerlach

Implementing Scrum

April 28th, 2009

sprintwritten by gunther gerlach-2009

Define your : A Sprint is a key when process is implemented in SDLC. The Sprint defines the amount of time where a team will release a feature or list of features from a giving sprint backlog. This is an important decision. suggests 30 days, but they could a week if you estimate that will improve your team efficiency. The optimum depends on many factors. I suggest going back to your team and analyzing the perfect duration to be able of releasing a piece of software. I suggest 14 days, plus a planning day for your team and Stake Holders to create the prioritize requirements form different teams and, analyze the product burn chart. This will leave 2 weeks of intensive work and also, two Sprints a month.

Gunther Gerlach

What define a good User Stories?

April 28th, 2009

docswritten by gunther gerlach-2009

If we go back to the basics, I would define as a simple tool of communication to capture throughout a project based on the business requirements and stake holder’s needs. This is a perfect, easy and fast alternative to writing extensive requirements specifications to start developing. While the technical issues and integration problems are hard to find with a simple overview of the business or technical requirements, the user Histories give some time a better overview of the details by a simple and descriptive walk, step by step by every process.

Gunther Gerlach

Create and share your work online by using Google platform

April 23rd, 2009

docsThere is an easy way to work with a team remotely and share documents from diverse sources like MS word, Excel, Power Point and many others, without failing in duplication of information or having different version of the same documents. This is an issue that it need to be fix and who better than Google with its online applications (: ) running over their powerful and platform.

Watch this video and you will understand in few minutes all the benefits of working with virtual documents.

 

Gunther Gerlach

Controlling Impact of a Projects in your Systems

April 23rd, 2009

alertwritten by gunther gerlach-2009

Usually projects start very easy, everyone is exited and ready to work on it but in reality, for most of the player on those discovery and pre-design meetings, such as developers and designer, there is no much to do yet and they are focused on their current projects being carried out in parallel so, technical issues and integration problems are hard to find with a simple overview of the business or technical requirements.

Gunther Gerlach