Archive

Posts Tagged ‘Agile Scrum’

Key Features for User Story Implementation

July 8th, 2009

z-stepswritten by gunther gerlach-2009

A user story describes desired functionality from the customer (user) perspective. A good user story describes the desired functionality, who wants it, and how and why the functionality will be used.

The INVEST model define a User Story as Independent, Negotiable, Valuable, Estimable, Small, Testable. Let’s see what each one means:

Independent - One user story should be independent of another (as much as possible). Dependencies between stories make planning, prioritization, and estimation much more difficult. Often enough, dependencies can be reduced by either combining stories into one or by splitting the stories differently.

Gunther Gerlach

How does a Project Manager add value to an Agile Scrum team?

July 7th, 2009

z-share written by gunther gerlach-2009

Definition: Agile is as radically different from traditional as are different from traditional methodologies. Rather than plan, instruct and direct, the agile facilitates, coaches and leads.

 

Recently I came across of someone posting about the value of a PM in an environment. It’s been a long time from most of the companies realized the important role of PMs But it looks like some Scrum process consultants, after run out of ideas to justify the PM’s role, they just wants to get rid off them… big mistake

Gunther Gerlach

How to measure your team and project velocity?

May 16th, 2009

z-velocitywritten by gunther gerlach-2009

Velocity is a measurement of how much the team gets done in an iteration (called as Sprint in ). Velocity is what actually got done in the last iteration not what is planned and is calculated by the number of done in a certain sprint.

In Scrum it is measure in . Each feature in scrum is a story. A story has points. Points can be anything you come up with.

Examples are 1, 2, 4, 8 , 16

aa

Gunther Gerlach

When Done is Done in Agile Scrum

May 16th, 2009

rightwritten by gunther gerlach-2009

In management process, there are few needs to happen for the sprint (iteration) to be called done. There are at least three types of Definitions of done.

 

Story Definition of done

·      A Story definition of done would look like this.

·      All stories should have automated acceptance test.

·      The story should have working code supported by unit test that provide around 60 – 70 percent coverage.

·      The story should have well defined acceptance criteria.

Gunther Gerlach

What is a Pair Programming?

May 16th, 2009

peoplewritten by gunther gerlach-2009

An XP practice where two programmers work alongside each other, trying to get a task accomplished. Two minds at one problem!

 

How this help?

 

·         It brings up productivity if the pair knows what it is up to. A chatty pair can cause more damage to the project than getting done

·         It keeps each person honest. If you don’t know something its apparent in the fifth minute.

·         It helps keep the quality of the code. Since the pair is helping code.

·         This is where design happens.

Gunther Gerlach

Understanding Your Project Velocity

April 28th, 2009

velocitywritten by gunther gerlach-2009

is terminology from the  methodology and is basically the same concept as in more traditional methods.

 

How it works: Select a regular time period over which to measure . If you’re using fixed Sprints or iterations, use that time period. Otherwise you can use weeks, fortnights or months. It doesn’t really matter which as long as you’re consistent. Add up the estimates for all the tasks/deliverables/features in your chosen time period. It doesn’t matter whether the estimates are in days, hours or even in relative . Only include the estimates for any items that are 100% complete and signed off within the time period. Anything still in progress counts as zero, as there is no value in incomplete work.

Gunther Gerlach